The No-Wait Play System

 

In just about every tabletop game, players take turns, and on their turns they get to do one or more actions. In some of the more exciting games, you can react to your opponents' actions on their turns, countering their moves and undermining their strategies. Most of the time, though, in most games, you just kind of... wait.. for... them... to... finish.

Titans Of Eden offers a better way: Players don't have their own turns at all. Instead, turns are split into ages. During each age, every player simultaneously plays a card. (Everyone plays a card facedown, then all facedown cards are simultaneously flipped faceup.)

 

There's no his-turn or her-turn (or their-turn), and there's no waiting: Everyone gets to stay engaged and play, all the time. (In games with 4-6 players, you mainly compete against 1 or 2 other players, so this feels manageable: It's not hard to keep up with what your opponents are doing.)

This game includes several team-based formats, which helps level the playing field when introducing the game to new players and fosters a friendly cooperative-competitive atmosphere.

 

Titans Of Eden doesn't eliminate players -- everyone plays until the end of the game. At the end, one player (or one team) wins. With this format, a group of six friends can competitively engage each other, with no one being "left out" while the better, more experienced, or luckier players finish alone.

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Version 0.7.1 (Marble 1)

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Source code for the online demo is available on GitHub: Code & Assets. Game design, graphic design, rulebook design, app (online demo) design, 2D/3D animation, video editing, & website design by Mike Powell. Character art by LFORCE-ANON, Sara ContrerasInklev, Draco Herrera, José MuñozMr-Ripley, and 4steex. Promo video music by KomikuAirWolf89, Jedo, and Kris Klavenes, used under the CC0 1.0 and CC BY 3.0 licenses. No changes were made to the music tracks, outside of cutting them to the appropriate length and changing their volumes for fade-in and fade-out effects.