Elemental Magic • Extreme Strategy • Evolved Deck-Building
The Mythology Of Eden (Lore)
A Message From The Creator
Start here! Titans Of Eden is a fast-paced deck-building card game for 2-6 players.
Everything has fallen to chaos...
We will be launching on Kickstarter in 2021. Thank you for your interest & support!
The Empire Setup System
The No-Wait Play System
Our unique setup system guarantees that every game is balanced, diverse, & reactive.
Like waiting? Us neither. Our one-of-a-kind play system keeps games exciting and engaging.
With competitive and casual formats, Titans Of Eden has content for every kind of player.
Start the game with a deck of Monks and Wizards.
Each turn, you get to play 3 cards, at the same time as your opponent. Use your Wizards to wage war, and your Monks to add elemental cards with powerful abilities to your deck.
There are many kinds of abilities: Some help you by adding cards to your hand or by letting you play additional cards; others hurt your opponent by adding ghosts to their deck or by canceling their cards' abilities. (You can see these abilities in action in the videos above.)
There are four main elements in Eden: Sky, Fire, Ice, and Rock. The strategy and abilities of each element are designed to be strong against one other element. Use this to your advantage: If your opponent goes for an Ice strategy, play Fire cards to undermine and overpower them. (Because of this, there is always a way for you to respond to your opponent's strategy.)
At the end of each turn, you battle your opponent for control over Eden. Once you destroy your opponent's 3 temples, you win the game. This victory condition keeps all players engaged until the end: You're never more than 3 turns from winning the game, and you can always come back, no matter how far behind you are. That's a two-edged sword, though: You can never become comfortable with your lead, because you're never more than 3 turns from being defeated. If you're being aggressive, your opponent can't just ignore you for some long-term strategy (which works in many other deck-building games).
You have to play to win, every turn, because you're always on the brink of victory, and on the precipice of defeat.
The Empire Setup System
In most deck-building games, you randomly select which cards you play with. This works great, sometimes. Other times, there is only 1 good strategy on the board, and whoever best executes it (and has the best luck) wins the game. There's usually no good way to respond to your opponents' moves, either. When this happens, you aren't really playing against your opponents: Everyone is just more-or-less playing their own game. (Put another way: Most deck-building games feel like a solo race to the finish, instead of a full-contact sport.)
Titans Of Eden is different: Because of the Empire Setup System, each game presents you with many balanced strategies to choose from, and many ways to counter your opponent's moves. So, to do well, you have to respond to your opponent's move and engage them on every level. Here's how it works:
Each game, you randomly choose 4 Sky cards to play with (from the 16 Sky cards included in the base set). You must choose 1 Sky Warrior, 1 Sky Beast, 1 Sky Dragon, and 1 Sky Titan. (Choosing these cards is fast -- watch the Empire Video (above) for more details.) The remaining 12 Sky cards you did not choose are put back in the box. (No two games are ever the same, because every game uses a unique set of cards.)
Then, you repeat this for Fire, Ice, and Rock cards. This gives you 16 Ritual Piles that you and your opponent can access during the game. (You can use your Monks' Energy abilities to awaken cards from these piles, adding them to your deck. Each pile includes several copies of the same card.)
With this setup system, every game you play includes standard and strong cards from each element (some that are easy to awaken, others that are difficult to add to your deck). Because each element has its own abilities, and because each element's strategy counteracts one other element, Titans of Eden is fundamentally different from other deck-building games. Winning is not as simple as spotting the best strategy and executing it flawlessly: The way you win is by responding to your opponent's moves and creating the most diverse and resilient deck.
This game is a true contest between players, with many layers of strategy lurking beneath the surface.
The No-Wait Play System
In just about every tabletop game, players take turns, and on their turns they get to do one or more actions. In some of the more exciting games, you can react to your opponents' actions on their turns, countering their moves and undermining their strategies. Most of the time, though, in most games, you just kind of... wait.. for... them... to... finish.
Titans Of Eden offers a better way: Players don't have their own turns at all. Instead, turns are split into ages. During each age, every player simultaneously plays a card. (Everyone plays a card facedown, then all facedown cards are simultaneously flipped faceup.)
There's no his-turn or her-turn (or their-turn), and there's no waiting: Everyone gets to stay engaged and play, all the time. (In games with 4-6 players, you mainly compete against 1 or 2 other players, so this feels manageable: It's not hard to keep up with what your opponents are doing.)
This game includes several team-based formats, which helps level the playing field when introducing the game to new players and fosters a friendly cooperative-competitive atmosphere.
Titans Of Eden doesn't eliminate players -- everyone plays until the end of the game. At the end, one player (or one team) wins. With this format, a group of six friends can competitively engage each other, with no one being "left out" while the better, more experienced, or luckier players finish alone.
One thing we love about deck-building games (like Dominion and Star Realms) is that everyone starts on the same footing: Each player starts with the same basic cards and has access to the same card piles to improve their deck. All the cards you can play with are included in a single set (or in a few expansions), and you don't gain an advantage by spending more money on the game. (There's no pay-to-win features.) Winning depends a lot on strategy, and a little on luck, which is just plain fun.
We also love trading card games (like Magic, Yugioh, and Pokemon) where you build a deck before playing. These games add a layer of strategy and intrigue by forcing you to plan out offensive and defensive approaches ahead-of-time: You need a strong method-of-attack to take down your opponent, and an arsenal of tricks to respond to their assaults and schemes.
Titans Of Eden bridges these two worlds by offering both a classic deck-building format and a constructed format. In the classic deck-building format, you set up the game by laying out 16 Ritual Piles. Whenever you play a Monk, you can take a card from one of these piles and add it to your deck. (This is referred to as awakening a card.)
The constructed format is different: At the start of the game, you don't lay out any Ritual Piles. Instead, each player builds a Spellbook before playing. This Spellbook can consist of any 32 cards. Then, each player starts the game with a basic deck of Monks and Wizards. Whenever a player plays a Monk, they awaken a card from their own Spellbook (instead of from a shared Ritual Pile). (This format is EPIC for 6-player/3-arena games.)
This constructed format adds a depth of strategy to Titans Of Eden by letting each player choose which cards they want to play with. Because your opponents can play literally any card in the entire game, you have to build a Spellbook that can respond to anything. This advanced format is meant for competitive and tournament play. And, as we plan to release expansions on an annual basis, the competitive scene for Titans Of Eden will quickly grow.