Constructed Format

 

One thing we love about deck-building games (like Dominion and Star Realms) is that everyone starts on the same footing: Each player starts with the same basic cards and has access to the same card piles to improve their deck. All the cards you can play with are included in a single set (or in a few expansions), and you don't gain an advantage by spending more money on the game. (There's no pay-to-win features.) Winning depends a lot on strategy, and a little on luck, which is just plain fun.

We also love trading card games (like Magic, Yugioh, and Pokemon) where you build a deck before playing. These games add a layer of strategy and intrigue by forcing you to plan out offensive and defensive approaches ahead-of-time: You need a strong method-of-attack to take down your opponent, and an arsenal of tricks to respond to their assaults and schemes.

Titans Of Eden bridges these two worlds by offering both a classic deck-building format and a constructed format. In the classic deck-building format, you set up the game by laying out 16 Ritual Piles. Whenever you play a Monk, you can take a card from one of these piles and add it to your deck. (This is referred to as awakening a card.)

The constructed format is different: At the start of the game, you don't lay out any Ritual Piles. Instead, each player builds a Spellbook before playing. This Spellbook can consist of any 32 cards. Then, each player starts the game with a basic deck of Monks and Wizards. Whenever a player plays a Monk, they awaken a card from their own Spellbook (instead of from a shared Ritual Pile). (This format is EPIC for 6-player/3-arena games.)

This constructed format adds a depth of strategy to Titans Of Eden by letting each player choose which cards they want to play with. Because your opponents can play literally any card in the entire game, you have to build a Spellbook that can respond to anything. This advanced format is meant for competitive and tournament play. And, as we plan to release expansions on an annual basis, the competitive scene for Titans Of Eden will quickly grow. 

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Version 0.7.1 (Marble 1)

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Source code for the online demo is available on GitHub: Code & Assets. Game design, graphic design, rulebook design, app (online demo) design, 2D/3D animation, video editing, & website design by Mike Powell. Character art by LFORCE-ANON, Sara ContrerasInklev, Draco Herrera, José MuñozMr-Ripley, and 4steex. Promo video music by KomikuAirWolf89, Jedo, and Kris Klavenes, used under the CC0 1.0 and CC BY 3.0 licenses. No changes were made to the music tracks, outside of cutting them to the appropriate length and changing their volumes for fade-in and fade-out effects.